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Topic: CEP use (Read 551 times)
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Negalith
Administrator
Sr. Member
    
Posts: 291

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CEP use
« on: July 24, 2009, 02:14:22 PM » |
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Can sombody tell me what content CEP plans to use.
Last time I spoke to Imtherealthing I asked him to negotiate with CEP an "all or nothing" approach to using CCP placeables. I'm assuming that didnt go through. I also wanted CEP to give CCP some rederve lines in the appearances and placeable 2DAs
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imtherealthing
TRIAD Liaison & Founder
Administrator
Hero Member
    
Posts: 623
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Re: CEP use
« Reply #2 on: July 25, 2009, 09:51:42 PM » |
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Thanks Barry,
I believe this is a good thing and yes the CCP did give you permission as I e-mailed you and Negalith did say it was "all or nothing" regarding taking the placeables and incorporating them into the CEP and I know you will be doing that...thanks for doing this as many in the community want it this way because they all posted how much they like Negalith's placeables and want them, but not as part of the CCP haks...just remember to give the credit to Negalith and the CCP as you said you would...thanks Barry and CEP team for working with us ...we at the CCP are greatful to your commitment to the NWN community.
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DM Wise
Jr. Member
 
Posts: 50

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Re: CEP use
« Reply #3 on: July 28, 2009, 08:05:01 AM » |
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If the CCP placeables are being merged into CEP, am I going to need to retrofit all those placeables that are used in my mod? Or will they have the same resref and appearance 2da? It's been a minor pain with some recent CEP updates to find that some items or placeables got juggled around, and something like a severed head has suddenly become a comfy blanket.
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Barry_1066
Administrator
Newbie
    
Posts: 23
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Re: CEP use
« Reply #4 on: July 28, 2009, 04:58:02 PM » |
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The blanket is Bioware's dong -- and as it is our policy, with a very few exceptions like the nightmare upgrades, CEP bends to Bioware.
In this case i found my maps for Annakolia turned into blankets. The map icons still exist in another bank of misc small items #3 bank i think. This of course requires a remake of the item to switch banks to get the proper icon which is a pain -- but then 1.69 was worth a little pain don't you think?
Anyway it is Bioware's fault -- really.
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DM Wise
Jr. Member
 
Posts: 50

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Re: CEP use
« Reply #5 on: July 28, 2009, 06:37:45 PM » |
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Heh, you too, eh? I must apologize for my hasty conclusion. But you're right, now that you've mentioned it, they did switch appearance banks. I should have just limited my question to, "Will my Storm Giant bedroom furniture remain as is if the CEP claims these resources, or will I need to re-tool it again in the Toolset?"
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Barry_1066
Administrator
Newbie
    
Posts: 23
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Re: CEP use
« Reply #6 on: July 29, 2009, 08:35:29 AM » |
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Heh, you too, eh? I must apologize for my hasty conclusion. But you're right, now that you've mentioned it, they did switch appearance banks. I should have just limited my question to, "Will my Storm Giant bedroom furniture remain as is if the CEP claims these resources, or will I need to re-tool it again in the Toolset?"
Although the 2da lines will go into reserved cep 2da lines, with the blueprints being changed to accommodate those appearance numbers, all one has to do is update that to the module -- if you used the CCP blueprint, when updated it will change those you used in the module without a lot of difficult work, using the update blueprint option.
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Negalith
Administrator
Sr. Member
    
Posts: 291

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Re: CEP use
« Reply #7 on: July 29, 2009, 10:45:23 AM » |
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I too am wondering what to do about this... Im strongly considering keeping 2da lines in CCP so that everything remains backwards compatable....
My choices are... keep CCP 2da lines which keeps everythijg backwards compatable, but has redundant appearances
or
leave at all to CEP which means there will be no redundant appearances, but it wont be backwards and people will have to update many instances
on Karador for example... updating instances takes about an hour per item... DOing this for 300 placeables scares the bejeasus out of me. Not to mention... I seldom make things from the base pallet... I have a ton of custom stuff that got made adhock that would have to be addressed.
( it's my oppinion that builders would ather have redundant appearances than having to update a lot of blueprint appearances. )
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« Last Edit: July 29, 2009, 10:50:47 AM by Negalith »
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Negalith
Administrator
Sr. Member
    
Posts: 291

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Re: CEP use
« Reply #8 on: July 29, 2009, 10:46:31 AM » |
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oh BTW Barry... I appoloigize if the first post sounded ... crass. It's been a hell of a week here for me 
Additionally... I hav about 40 new placeables I was intending to add to this version of CCP. Might you like me to send them to you direct for CEP inclusion instead?
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« Last Edit: July 29, 2009, 10:51:50 AM by Negalith »
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