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 1   The Community Creature Project Topics / General Discussion / Re: Hello Out there!!!  on: April 05, 2010, 06:55:37 AM 
Started by imtherealthing | Last post by DM Wise
His tutorials are still on my to do list.
A to-do list is still on my to-do list.

 2   The Community Creature Project Topics / General Discussion / Re: Hello Out there!!!  on: March 31, 2010, 03:00:53 PM 
Started by imtherealthing | Last post by Skunkeen
His tutorials are still on my to do list.


 3   The Community Creature Project Topics / General Discussion / Re: Hello Out there!!!  on: March 25, 2010, 10:54:08 PM 
Started by imtherealthing | Last post by imtherealthing
Hey there!  Not as much time to fiddle with models this time of year for me, unfortunately.  Those animation lessons from Negalith are still being read and enjoyed by people like me, though.  AFAIK, those are the best NWN-friendly introduction to animation.

Really good stuff!

You doing any modeling?  How's it going?

Good to hear from you..great to know that Negalith's tutorials are helping. As for me and moddling..tried a bit..just not good enough yet..still working on it. Smiley

 4   The Community Creature Project Topics / General Discussion / Re: Hello Out there!!!  on: March 21, 2010, 04:46:00 PM 
Started by imtherealthing | Last post by inayity
Hey there!  Not as much time to fiddle with models this time of year for me, unfortunately.  Those animation lessons from Negalith are still being read and enjoyed by people like me, though.  AFAIK, those are the best NWN-friendly introduction to animation.

Really good stuff!

You doing any modeling?  How's it going?

 5   The Community Creature Project Topics / General Discussion / Hello Out there!!!  on: March 09, 2010, 10:09:32 PM 
Started by imtherealthing | Last post by imtherealthing
Just shouting out..Sorry we have not posted anything new...just hoping you all are taking advantage of the stuff Negalith has put on here in the form of tutorials...if any of you want to report how your modelling is going..please say it here. Wink

 6   The Community Creature Project Topics / General Discussion / Re: Keeping it Alive  on: October 20, 2009, 07:55:59 PM 
Started by Barry_1066 | Last post by imtherealthing
I'm not going anywhere either. I have no game time any more, but I drop by from time to time to see what you guys are up to.

Thats great - hope you get some time again to play...good to see you are still around Wink

 7   The Community Creature Project Topics / General Discussion / Re: Keeping it Alive  on: October 19, 2009, 12:42:57 AM 
Started by Barry_1066 | Last post by urknighterrant
I'm not going anywhere either. I have no game time any more, but I drop by from time to time to see what you guys are up to.

 8   The Community Creature Project Topics / General Discussion / Re: Hydra & Dinichthys Models  on: September 05, 2009, 09:51:13 PM 
Started by DM Wise | Last post by Barry_1066
Path finding in the TNO rural outdoor tileset made by the DLA for Bioware can have some very poor pathfinding.  There are a number of things, especially with raised terrain that block and outright stop even medium and small creatures but to large one -- it is far far harder for large creatures in that tileset.

I cannot speak for the desert tileset except i have noticed with a lot of cliffs some creatures get confused.

 9   The Community Creature Project Topics / General Discussion / Re: Hydra & Dinichthys Models  on: September 04, 2009, 08:57:09 AM 
Started by DM Wise | Last post by imtherealthing
Sorry can't say that I have had these problems. Anyone else?

 10   The Community Creature Project Topics / General Discussion / Hydra & Dinichthys Models  on: September 03, 2009, 05:16:09 AM 
Started by DM Wise | Last post by DM Wise
Has anyone experienced anything quirky with the hydra and dinichthys models in gameplay?  Specificaly, moving.  I have a hydra that either has a difficult time moving in the exterior rural castle tileset, or cannot be targetted by a PC in melee.

Using the dinichthys in the desert tileset, he moves, but not very well, and I wonder to what extent their size affects their pathfinding.

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