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The Community Creature Project Topics / General Discussion / Re: Hello Out there!!!
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on: March 25, 2010, 10:54:08 PM
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Started by imtherealthing | Last post by imtherealthing
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Hey there! Not as much time to fiddle with models this time of year for me, unfortunately. Those animation lessons from Negalith are still being read and enjoyed by people like me, though. AFAIK, those are the best NWN-friendly introduction to animation.
Really good stuff!
You doing any modeling? How's it going?
Good to hear from you..great to know that Negalith's tutorials are helping. As for me and moddling..tried a bit..just not good enough yet..still working on it.
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The Community Creature Project Topics / General Discussion / Re: Hydra & Dinichthys Models
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on: September 05, 2009, 09:51:13 PM
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Started by DM Wise | Last post by Barry_1066
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Path finding in the TNO rural outdoor tileset made by the DLA for Bioware can have some very poor pathfinding. There are a number of things, especially with raised terrain that block and outright stop even medium and small creatures but to large one -- it is far far harder for large creatures in that tileset.
I cannot speak for the desert tileset except i have noticed with a lot of cliffs some creatures get confused.
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The Community Creature Project Topics / General Discussion / Hydra & Dinichthys Models
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on: September 03, 2009, 05:16:09 AM
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Started by DM Wise | Last post by DM Wise
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Has anyone experienced anything quirky with the hydra and dinichthys models in gameplay? Specificaly, moving. I have a hydra that either has a difficult time moving in the exterior rural castle tileset, or cannot be targetted by a PC in melee.
Using the dinichthys in the desert tileset, he moves, but not very well, and I wonder to what extent their size affects their pathfinding.
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